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<node3d:renderNode>.setInheritView
Set whether to inherit the main view
<node3d:renderNode>.setInheritView( |
|
inherit |
mode = viz.PRE_MULT |
) |
|
inherit
Controls if the modelview/projection matrix will be inherited.
mode = viz.PRE_MULT
Controls how the local transform will be multiplied with the inherited transform.
Remarks
This command controls whether the render node will inherit the modelview/projection matrix from the main pass.
If this flag is True, then 'mode' controls whether the local transform of the render node will be pre/post multiplied with the transform of the main pass.
By default this flag is True and the mode is viz.PRE_MULT
Return Value
None
See also