Set transform matrix of node
| <node3d>.setMatrix( | |
| matrix | |
| mode = viz.ABS_PARENT | |
| node = '' | |
| ) |
Transform modes | |
viz.ABS_PARENT | Perform the transformation absolutely in the parents coordinate system. |
viz.ABS_GLOBAL | Perform the transformation absolutely in world coordinates. |
viz.REL_LOCAL | Perform the transformation in the objects local coordinates system. |
viz.REL_PARENT | Perform the transformation relatively in the parents coordinate system. |
viz.REL_GLOBAL | Perform the transformation relatively in the global coordinate system. |