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<node3d>.setParent
Change the parent of the node
<node3d>.setParent( |
|
parent |
scene = viz.MainScene |
node = '' |
) |
|
parent
This can be another <node3d> object or one of the following:
viz.WORLD
viz.SCREEN
viz.ORTHO
scene = viz.MainScene
If viz.WORLD or viz.SCREEN is given as the parent, then this parameter specifies which scene to attach the node to.
If viz.ORTHO is given as the parent, then this parameter specifies which window to attach the node to.
node = ''
If parenting to another node3d object, this value specifies the name of the subnode to place this node under. The name must refer to a OSG group node.
Remarks
This command will detach the node from its current parent and attach it to a new parent.
Return Value
None
Example
#Example 1
parent = viz.add('object.wrl')
child = parent.add('object.wrl')
#Detach the child from parent and attach it to the world
child.setParent(viz.WORLD)
#Example 2
parent = viz.add('object.wrl')
child = viz.add('object.wrl')
#Detach the child from the world and add it to parent
child.setParent(parent)
#Example 3
child = viz.add('object.wrl')
#Detach the child from scene 1 and add it to scene 2
child.setParent(viz.WORLD,2)
See also