Vizard 8 » Command Index » Vizard objects » node3d » <node3d>.texCombine
8.1

<node3d>.texCombine

Set the texture combine parameters

<node3d>.texCombine(  
tc  
node = ''  
unit = 0  
op = viz.OP_DEFAULT  
)  
tc
A viz.TextureCombine object. See remarks for more details.
node = ''
Name of sub-node to apply changes to
unit = 0
The texture unit to apply the changes to, or viz.AUTO_COMPUTE to apply changes to all available texture units.
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:

Op modes

viz.OP_TRAVERSE

When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value.

viz.OP_OVERRIDE

When applying attributes, have them override attributes of subnodes.

viz.OP_ROOT

When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes.

Remarks

This command controls how texture units are combined together when using the fixed function pipeline. For more information, see the OpenGL documentation for the GL_ARB_texture_env_combine extension.

The viz.TextureCombine object contains the following attributes for controlling how textures are combined:

Attribute

Description

combine_rgb

Defaults to viz.GL_MODULATE

combine_alpha

Defaults to viz.GL_MODULATE

source0_rgb

Defaults to viz.GL_TEXTURE

source1_rgb

Defaults to viz.GL_PREVIOUS

source2_rgb

Defaults to viz.GL_CONSTANT

source0_alpha

Defaults to viz.GL_TEXTURE

source1_alpha

Defaults to viz.GL_PREVIOUS

source2_alpha

Defaults to viz.GL_CONSTANT

operand0_rgb

Defaults to viz.GL_SRC_COLOR

operand1_rgb

Defaults to viz.GL_SRC_COLOR

operand2_rgb

Defaults to viz.GL_SRC_ALPHA

operand0_alpha

Defaults to viz.GL_SRC_ALPHA

operand1_alpha

Defaults to viz.GL_SRC_ALPHA

operand2_alpha

Defaults to viz.GL_SRC_ALPHA

scale_rgb

Defaults to 1.0

scale_alpha

Defaults to 1.0

constant_color

Defaults to [0,0,0,0]

Return Value

None