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<node3d>.texGen
Set the texture coordinate generation mode
<node3d>.texGen( |
|
tg |
node = '' |
unit = 0 |
op = viz.OP_DEFAULT |
) |
|
tg
A viz.TextureGen object. See remarks for more details.
node = ''
Name of sub-node to apply changes to
unit = 0
The texture unit to apply the changes to, or viz.AUTO_COMPUTE to apply changes to all available texture units.
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
viz.OP_TRAVERSE | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE | When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
Remarks
This command controls how automatic texture coordinates are generated when using the fixed function pipeline.
The
viz.TextureGen object contains the following attributes for controlling texture coordinate generation:
mode | One of the following modes:
viz.GL_OBJECT_LINEAR
viz.GL_EYE_LINEAR
viz.GL_SPHERE_MAP
viz.GL_NORMAL_MAP
viz.GL_REFLECTION_MAP
viz.TEXGEN_PROJECT_EYE
viz.TEXGEN_PROJECT_MAT
|
matrix | Matrix transform to apply to generated coordinates. |
Return Value
None