Set hint flags for rendering the scene
<scene>.hint( | |
flag | |
) |
Hint flags | |
viz.PARTICLE_HINT | Check node for particles. |
viz.VBO_HINT | Render geometry using OpenGL VBOs, if possible. |
viz.COMPRESS_TEXTURE_HINT | Compress all textures. |
viz.FREE_TEXTURE_MEMORY_HINT | Free local texture memory that has been uploaded to the graphics card. |
viz.ALLOW_NPOT_TEXTURE_HINT | Allow non-power-of-two textures, if supported by the graphics card. |
Note: Before the first frame is rendered, Vizard will apply the hint specified with the 'viz.hint' option to all the scenes.