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<texture>.anisotropy
Sets the maximum amount of anisotropic filtering on the texture
<texture>.anisotropy( |
|
value |
) |
|
value
Must be over 1 to have any effect
Remarks
Sets the maximum amount of anisotropic filtering on the texture. This is used to un-blur textures that the camera looks at with an oblique angle.
Return Value
None
Example
tex = viz.addTexture('brick.jpg')
tex.anisotropy(1.2)