Vizard 8 » Command Index » Vizard objects » texture » <texture>.anisotropy
8.1

<texture>.anisotropy

Sets the maximum amount of anisotropic filtering on the texture

<texture>.anisotropy(  
value  
)  
value
Must be over 1 to have any effect

Remarks

Sets the maximum amount of anisotropic filtering on the texture. This is used to un-blur textures that the camera looks at with an oblique angle.

Return Value

None

Example

tex = viz.addTexture('brick.jpg')
tex.anisotropy(1.2)