Set the compression format for the image
<texture>.compression( | |
mode | |
) |
Compression Modes | |
viz.COMPRESSION_DEFAULT | Use the default compression mode of the texture. This will usually represent no compression. |
viz.COMPRESSION_ARB | Use the standard OpenGL compression. |
viz.COMPRESSION_DXT1 | Use S3TC compression. Higher compression, lower quality |
viz.COMPRESSION_DXT3 | Use S3TC compression. Lower compression, better quality. |
viz.COMPRESSION_DXT5 | Use S3TC compression. Lower compression, better quality. |