Apply rendering hints to the texture
<texture>.hint( | |
flag | |
) |
Hint flags | |
viz.COMPRESS_TEXTURE_HINT | Use texture compression. |
viz.FREE_TEXTURE_MEMORY_HINT | Free local texture memory that has been uploaded to the graphics card. |
viz.ALLOW_NPOT_TEXTURE_HINT | Allow non-power-of-two textures, if supported by the graphics card. |
viz.PRELOAD_HINT | Preload texture object to the graphics card. |
viz.TEXTURE_MODIFIED_HINT | Notfies Vizard that the texture data has been externally modified, and should be uploaded to the graphics card during the next render cycle. |