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<viz>.addRenderNode
Add a render node
<viz>.addRenderNode( |
|
scene = viz.MainScene |
) |
|
scene = viz.MainScene
The scene to add the object to
Remarks
Create a new render node with the following default settings:
- Inherits clear color
- Inherits Modelview/Projection matrices
- Inherits clip plane calculation
- Renders scene that it is added to
- viz.RENDER_FBO buffer mode
- viz.PRE_RENDER with order 0
- Size of [512,512]
- viz.GL_COLOR_BUFFER_BIT and viz.GL_DEPTH_BUFFER_BIT clear masks
Return Value
<node3d:rendernode> object