Vizard 7 » Command Index » Vizard objects » window » <window>.isCulled
7.6

<window>.isCulled

Returns whether an object is culled by the windows view frustum

<window>.isCulled(  
node  
name = ''  
eye = viz.BOTH_EYE  
)  
node
A node object to check the culling status of.
name = ''
Name of sub-child to check cull status of
eye = viz.BOTH_EYE
Controls which eye to perform the cull test on. Can be viz.BOTH_EYE, viz.LEFT_EYE, or viz.RIGHT_EYE.

Remarks

This command will calculate whether the given node is currently visible by the windows view frustum. The view frustum is calculated using the camera position/orientation and the projection matrix of the window.

Return Value

0 if the node is visible.
1 if the node is culled.

Example

ball = viz.add('ball.wrl')

if viz.MainWindow.isCulled(ball):
    print('The ball is not visible')