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<window>.screenToWorld
This command returns the line passing through the given screen coordinates
<window>.screenToWorld( |
|
[x,y] |
eye = viz.BOTH_EYE |
mode = viz.WINDOW_NORMALIZED |
) |
|
[x,y]
Screen coordinates in either normalized or pixel units, depending on the mode parameter.
eye = viz.BOTH_EYE
The eye to perform the operation on. Can be viz.BOTH_EYE, viz.LEFT_EYE, viz.RIGHT_EYE. If stereo mode is enabled, the command will automatically adjust the mouse coordinates for the specified eye.
mode = viz.WINDOW_NORMALIZED
One of the following modes:
viz.WINDOW_NORMALIZED | The coordinates passed to the function will be in normalized units, [0,1]. |
viz.WINDOW_PIXELS | The coordinates passed to the function will be in pixel units. |
Remarks
This command will take normalized display coordinates and convert them into 3D coordinates of the sub-window.
Return Value
A Line object that contains the following attributes:
begin | The begin point of the line. |
end | The end point of the line. |
length | The length of the line. |
dir | The direction vector of the line. |
matrix | The rotation matrix of the line. |
Example
line = viz.MainWindow.screenToWorld(viz.mouse.getPosition())
print(line.begin)
print(line.end)
See also