Reference: Animation

Animation basics

Vizard provides a variety of tools for animating nodes and for playing 'canned' animations associated with various object formats.

Animating models

The action library has a number of commands that animate the movement, rotation, coloring, scaling, or fading of models.  Animation paths allow you to define a series of points with associated rotations, positions, and scale values that objects can adopt as they travel along the path. Use the physics engine to simulate the effects of gravity, collisions, and other forces on models. Vizard also supports animations associated with various 3D model formats  (.ive, .wrl, etc.) if the models are exported with those animations.

 

Morphing of heads (or any other 3D model) is also possible by creating .vzf files with PeopleMaker. Vizard also supports the cal3d format for avatars. With cal3d avatars, you can play individual animation files on your avatars and manipulate the execution of those animations. Most recently we have introduced Vizard Live Characters, our next generation real-time virtual interaction with built-in MotionBuilder™ integration for full body motion capture. For more information, please visit the WorldViz website.

Animating the viewpoint

For animating the viewpoint, you can use commands from the action library, animation paths, or the viewpoint method.

Scheduling animations

The action library has a handful of methods for scheduling sequences of animations. If, however, your animations involve a number of different models and events, try tapping into the powers of vizTask for scheduling.

See also

In this section:

Animation path basics

Animation command table

Other sections:

Action basics

Task basics

Linking basics

Physics basics

Viewpoint basics

Avatar basics

 

Example scripts:

Actions

Animation paths

Basic physics

Viewpoint animation

Motions