Returns the transform matrix
| <bone>.getMatrix( | |
| mode = viz.ABS_PARENT |
)
mode = viz.ABS_PARENT
Can be one of the following:
Transform modes |
|
viz.ABS_PARENT |
Return the value in the bones local coordinate system. |
viz.ABS_GLOBAL |
Return the value in the global coordinate system. |
viz.AVATAR_LOCAL |
Return the value in the avatars local coordinate system. |
viz.AVATAR_WORLD |
Return the value in the avatars global coordinate system. |
Use this command to retrieve the transform matrix of the bone. The transform will be relative to the coordinate system specified by the mode parameter.
A viz.Transform object