Set the bones transform matrix
| <bone>.setMatrix( | |
| transform | |
| mode = viz.ABS_PARENT |
)
transform
This can be a list of 16 numbers representing a 4x4 matrix or a Transform object.
mode = viz.ABS_PARENT
Can be one of the following:
Transform modes |
|
viz.ABS_PARENT |
Perform the transformation absolutely in the bones local coordinate system. |
viz.ABS_GLOBAL |
Perform the transformation absolutely in the bones global coordinate system. |
viz.ABS_LOCAL |
Perform the transformation relatively in the bones local coordinates system. |
viz.REL_PARENT |
Perform the transformation relatively in parent bones coordinate system. |
viz.REL_GLOBAL |
Perform the transformation relatively in bones global coordinate system. |
viz.AVATAR_LOCAL |
Perform the transformation absolutely in the avatars local coordinate system. |
viz.AVATAR_WORLD |
Perform the transformation absolutely in the avatars global coordinate system. |
This will set the tranformation matrix of the bone:
NOTE: The bone must be locked in order to update its transform
None