Sets the ambient color property of node
| <node3d>.ambient( | |
| [r,g,b] | |
| node = '' | # Positional argument |
| op = viz.OP_DEFAULT | # keyword argument |
)
[r,g,b]
Ambient color
node = ''
Name of sub-node to apply changes to
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
The ambient property determines what colors from the ambient light the node will reflect. The final ambient color of the node is the ambient material color multiplied by the ambient color of the light. If the ambient color is [1,0,0] and the ambient light is [1,1,1], then the node will appear red.
None