<node3d:face>.setMorph

Set the percentage of a morph

 

<node3d:face>.setMorph(
    num    
    percent    

)

 

num

The morph index to set. The first morph has an index of 0


percent

The percentage to set the morph at.


Remarks

This will set the percentage of a morph. Usually the percentage is a number between 0 and 1, where 1 represents 100%. However, it could be any number. You could use 2 to exaggerate morphs. You could also use negative numbers.

Return Value

None

Example

face = viz.add('face.vzf')

#Set morph 0 to 50%
face.setMorph(0,0.5)

See also

<node3d:face>.getMorph
<node3d:face>.clearMorph