<node3d:renderNode>.setProjectionMatrix

Set the projection matrix

 

<node3d:renderNode>.setProjectionMatrix(
    mat    

)

 

mat

The projection matrix


Remarks

This command will set the projection matrix of the render node. This command will have no effect if the render node is set to inherit the view of the main pass.

Return Value

None

See also

<node3d:renderNode>.setFov