<viewpoint>.setEuler

Sets the euler rotation of the viewpoint.

 

<viewpoint>.setEuler(
    [yaw,pitch,roll]    
    mask = viz.HEAD_ORI    # Positional argument
    mode = viz.ABS_PARENT    # Positional argument

)

 

[yaw,pitch,roll]

Euler rotation


mask = viz.HEAD_ORI

This tells which transform to apply the rotation to. This can be either viz.HEAD_ORI or viz.BODY_ORI


mode = viz.ABS_PARENT

Can be one of the following:

Transform modes

viz.ABS_PARENT
viz.ABS_GLOBAL

Perform the transformation absolutely in world coordinates.

viz.REL_LOCAL
viz.ABS_LOCAL

Perform the transformation relative to the local coordinate system.

viz.REL_PARENT
viz.REL_GLOBAL

Perform the transformation relatively in world coordinates.


Remarks

Use this function to rotate a viewpoint.

Return Value

None

See also

<viewpoint>.setAxisAngle
<viewpoint>.setMatrix
<viewpoint>.setQuat