Sets the euler rotation of the viewpoint.
| <viewpoint>.setEuler( | |
| [yaw,pitch,roll] | |
| mask = viz.HEAD_ORI | # Positional argument |
| mode = viz.ABS_PARENT | # Positional argument |
)
[yaw,pitch,roll]
Euler rotation
mask = viz.HEAD_ORI
This tells which transform to apply the rotation to. This can be either viz.HEAD_ORI or viz.BODY_ORI
mode = viz.ABS_PARENT
Can be one of the following:
Transform modes |
|
viz.ABS_PARENT |
Perform the transformation absolutely in world coordinates. |
viz.REL_LOCAL |
Perform the transformation relative to the local coordinate system. |
viz.REL_PARENT |
Perform the transformation relatively in world coordinates. |
Use this function to rotate a viewpoint.
None
<viewpoint>.setAxisAngle
<viewpoint>.setMatrix
<viewpoint>.setQuat