Create a custom node/cull mask value
| <viz>.addNodeMask() |
This command will generate a unique node/cull mask value that will not conflicting with any existing node masks being used by Vizard.
If the number of allowed node masks is exceeded, this command will raise an OverflowError.
Node mask value
<node3d>.setMask
<node3d:renderNode>.setCullMask
<window>.setCullMask