Perform a pick operation on the subwindow
| <window>.pick( | |
| info = False | |
| mode = viz.WORLD | |
| pos = [-1,-1] | |
| eye = viz.BOTH_EYE | |
| all = False |
)
info = False
If the value is True, it causes the pick command to return a VizIntersect object.
mode = viz.WORLD
This flag specifies whether to perform the pick operation on the world or screen. This can be either viz.WORLD or viz.SCREEN
pos = [-1,-1]
Position on screen to perform pick, in normalized units. If this is not specified then the current mouse position will be used.
eye = viz.BOTH_EYE
The eye to perform the picking on. Can be viz.BOTH_EYE, viz.LEFT_EYE, viz.RIGHT_EYE. If stereo mode is enabled, the command will automatically adjust the mouse coordinates for the specified eye.
all = False
If True, this command will return all the intersections, not just the first one.
If info is False, this command will return a node3d object that the mouse is pointing at, unless picking was disabled on the node3d object.
If info is True, this command will return a VizIntersect object.
The following is a list of fields of the viz.Intersect object:
Attribute |
|
valid |
True if the line intersected, False if it didn't. |
point |
The point the line intersected with the object. |
normal |
The normal vector of the intersect point. |
object |
The geometry object the line intersected with. |
name |
The name of the subobject that the line intersected with. |
<node3d> object or VizIntersect object, depending on specified mode
<window>.pickRect
<window>.screenToWorld
<window>.worldToScreen