Vizard 8 » Command Index » Vizard objects overview
8.3.1

Vizard Objects Overview

animationpath: These commands set the parameters for animation paths (which are strings of control points that set position, size, and orientation at a specified time).

 

bone: As an alternative to motion capture or key frame animation, these bone commands allow you to easily control an avatar's joints directly for highly efficient animations.

 

cameraHandler: These commands can be used in camera handling classes to define camera handlers.

 

controlpoint: These commands set the parameters for control points, which are pulled together with timestamps in animation paths to set position, scale, and orientation.  

 

cycle: These commands cycle through a sequence or arrays.

 

EventClass: These commands can be used in event classes.

 

link: These commands set the parameters on links so that you can manipulate the relationship between a destination object and its source object.

 

multimedia: These commands deal with images, sound, and video.

 

network: These commands enable the networking of Vizard worlds so that more than one user can work in the same environment. They also creating systems in which a single monitor can watch and manipulate a world remotely.
 

node3d: Theses commands control 3d nodes (e.g. 3D models).

 

operator: These commands get and set the parameters of operators that have been applied to links.

 

physicsShape: The commands can be used with node3d objects that have a collision area defined. They affect properties for the interaction with physical forces as well as other nodes.

 

scene: These commands get and set scene parameters.

 

sensor: These commands are generic commands for inputting data from hardware.

 

shader: When attached to a node, shader objects are responsible for calculating color (rather than visibility).

 

transform: The objects work with the 3D matrix transform manipulators for translating, rotating, and scaling 3D objects.

 

viewpoint: These commands get and set parameters of the viewpoint (eg. orientation, position, animation etc.).

 

window: These commands get and set parameters for the world's rendering (eg. stereo, aspect ratio, etc.) .