animationpath: These commands set the parameters for animation paths (which are strings of control points that set position, size, and orientation at a specified time).
bone: As an alternative to motion capture or key frame animation, these bone commands allow you to easily control an avatar's joints directly for highly efficient animations.
cameraHandler: These commands can be used in camera handling classes to define camera handlers.
controlpoint: These commands set the parameters for control points, which are pulled together with timestamps in animation paths to set position, scale, and orientation.
cycle: These commands cycle through a sequence or arrays.
EventClass: These commands can be used in event classes.
link: These commands set the parameters on links so that you can manipulate the relationship between a destination object and its source object.
multimedia: These commands deal with images, sound, and video.
network:
These commands enable the networking of Vizard worlds so that more than
one user can work in the same environment. They also creating systems
in which a single monitor can watch and manipulate a world remotely.
node3d: Theses commands control 3d nodes (e.g. 3D models).
operator: These commands get and set the parameters of operators that have been applied to links.
physicsShape: The commands can be used with node3d objects that have a collision area defined. They affect properties for the interaction with physical forces as well as other nodes.
scene: These commands get and set scene parameters.
sensor: These commands are generic commands for inputting data from hardware.
shader: When attached to a node, shader objects are responsible for calculating color (rather than visibility).
transform: The objects work with the 3D matrix transform manipulators for translating, rotating, and scaling 3D objects.
viewpoint: These commands get and set parameters of the viewpoint (eg. orientation, position, animation etc.).
window: These commands get and set parameters for the world's rendering (eg. stereo, aspect ratio, etc.) .