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        <animationpath>.setRotateMode
        
        The interpolation mode for rotations
        
            
                
                    | <animationpath>.setRotateMode( |  | 
                
                    | mode | 
                
                    | ) |  | 
            
         
        
            mode
            
             Can be one of the following values:
| viz.LINEAR | Interpolate linearly between control points. | 
| viz.CUBIC_BEZIER | Use cubic bezier interpolation. Cubic bezier uses the control points and their incoming and outgoing tangents to compute a smooth curve between them. This is normally only used with translations. | 
 
        Remarks
        This will set the interpolation mode for rotations. The default is viz.LINEAR. If a control point within the path has a rotation mode other than viz.INHERIT then the path will use that mode while it is leaving that point.
        Return Value
        None
        Example
         path = viz.addAnimationPath()
path.setRotateMode(viz.CUBIC_BEZIER)
 
        See also