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<bone>.lock
This will lock the bone, preventing animations from affecting it
<bone>.lock( |
|
recurse = 0 |
) |
|
recurse = 0
If this value is 1 then all bones underneath this bone will also be locked.
Remarks
When you want to manually translate or rotate a bone you must lock it first. This will prevent any avatar animations from affecting the bone.
Return Value
None
Example
head = avatar.getBone('skel_Head')
head.lock()
head.setEuler(45,0,0)
See also