Vizard 8 » Command Index » Vizard objects » bone » <bone>.lock
8.0

<bone>.lock

This will lock the bone, preventing animations from affecting it

<bone>.lock(  
recurse = 0  
)  
recurse = 0
If this value is 1 then all bones underneath this bone will also be locked.

Remarks

When you want to manually translate or rotate a bone you must lock it first. This will prevent any avatar animations from affecting the bone.

Return Value

None

Example

head = avatar.getBone('skel_Head')
head.lock()
head.setEuler(45,0,0)

See also

<bone>.unlock