Vizard 7 » Command Index » Vizard objects » bone » <bone>.unlock
7.6

<bone>.unlock

This will unlock the bone, preventing manual tranformations from affecting it

<bone>.unlock(  
recurse = 0  
)  
recurse = 0
If this value is 1 then all bones underneath this bone will also be unlocked.

Remarks

Unlocking a bone allows avatar animations to affect the bone. Manual translations and rotations of this bone will be ignored.

Return Value

None

Example

head = avatar.getBone('skel_Head')
head.lock()
head.setEuler(45,0,0)
.
.
.
head.unlock()

See also

<bone>.lock