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<bone>.unlock
This will unlock the bone, preventing manual tranformations from affecting it
<bone>.unlock( |
|
recurse = 0 |
) |
|
recurse = 0
If this value is 1 then all bones underneath this bone will also be unlocked.
Remarks
Unlocking a bone allows avatar animations to affect the bone. Manual translations and rotations of this bone will be ignored.
Return Value
None
Example
head = avatar.getBone('skel_Head')
head.lock()
head.setEuler(45,0,0)
.
.
.
head.unlock()
See also