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        <bone>.unlock
        
        This will unlock the bone, preventing manual tranformations from affecting it
        
            
                
                    | <bone>.unlock( | 
                      | 
                
                
                    | recurse = 0 | 
                    
                
                
                    | ) | 
                      | 
                
            
         
        
            recurse = 0
            
            If this value is 1 then all bones underneath this bone will also be unlocked.
         
        Remarks
        Unlocking a bone allows avatar animations to affect the bone. Manual translations and rotations of this bone will be ignored.
        Return Value
        None
        Example
        
            head = avatar.getBone('skel_Head')
head.lock()
head.setEuler(45,0,0)
.
.
.
head.unlock()
  
        See also