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<node3d>.apply
Apply a shader program to the node
<node3d>.apply( |
|
program |
node = '' |
op = viz.OP_DEFAULT |
) |
|
program
This can be one of the following:
Vertex Program
Fragment Program
Shader
Uniform
Effect
EffectComposer
node = ''
The name of the subnode to apply the program to. If the value empty then the program will be applied to the entire node.
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
viz.OP_TRAVERSE | When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE | When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT | When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
Remarks
This command will apply a shader program to the node.
Return Value
None
Example
#Add a fragment program
shader = viz.addShader( frag ='blend.fp' )
#Add some 3d model
node = viz.add('object.wrl')
#Apply fragment program to the model
node.apply(shader)
See also