Vizard 7 » Command Index » Vizard objects » node3d » <node3d>.applyTorque
7.6

<node3d>.applyTorque

Apply torque to the node

<node3d>.applyTorque(  
axis  
duration = 0  
mode = viz.ABS_GLOBAL  
)  
axis
The torque vector. Determines the orientation and strength of the rotational force.
duration = 0
The length of time that the torque is applied to the node. A value of 0 means the torque will be applied for one time step.
mode = viz.ABS_GLOBAL
One of the following modes:

Torque modes

viz.ABS_GLOBAL

The torque vector is specified in global coordinates

viz.ABS_LOCAL

The torque vector is specified in the objects local coordinate system.

Remarks

Torque affects the angular velocity of a node.

This command has no effect if physics is not defined on the node.

Return Value

None

Example

box = viz.add('box.wrl')
box.collideBox()
box.applyTorque( [0, 0, 10], .1)

See also

<node3d>.applyForce
<node3d>.getAngularVelocity
<node3d>.getVelocity
<node3d>.setAngularVelocity
<node3d>.setVelocity