Vizard 8 » Command Index » Vizard objects » node3d » <node3d:renderNode>.setFov
8.1

<node3d:renderNode>.setFov

Set a perspective projection matrix

<node3d:renderNode>.setFov(  
vert  
ratio  
near  
far  
)  
vert
Vertical field of view, in degrees
ratio
Width/height aspect ratio
near
Near clipping plane
far
Far clipping plane

Remarks

This command is a shortcut for setting a perspective projection matrix for the render node. It is equivalent to the following code:

renderNode.setProjectionMatrix(viz.Matrix.perspective(vert, ratio, near, far))

Return Value

None

See also

<node3d:renderNode>.setProjectionMatrix
<node3d:renderNode>.getProjectionMatrix
<node3d:renderNode>.setHUD