Vizard 8 » Command Index » Vizard objects » viewpoint » <viewpoint>.setEuler
8.0

<viewpoint>.setEuler

Sets the euler rotation of the viewpoint.

<viewpoint>.setEuler(  
[yaw,pitch,roll]  
mask = viz.HEAD_ORI # Positional argument
mode = viz.ABS_PARENT # Positional argument
)  
[yaw,pitch,roll]
Euler rotation
mask = viz.HEAD_ORI
This tells which transform to apply the rotation to. This can be either viz.HEAD_ORI or viz.BODY_ORI
mode = viz.ABS_PARENT
Can be one of the following:

Transform modes

viz.ABS_PARENT
viz.ABS_GLOBAL

Perform the transformation absolutely in world coordinates.

viz.REL_LOCAL
viz.ABS_LOCAL

Perform the transformation relative to the local coordinate system.

viz.REL_PARENT
viz.REL_GLOBAL

Perform the transformation relatively in world coordinates.

Remarks

Use this function to rotate a viewpoint.

Return Value

None

See also

<viewpoint>.setAxisAngle
<viewpoint>.setMatrix
<viewpoint>.setQuat