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<viewpoint>.setMatrix
Set transform matrix of viewpoint
<viewpoint>.setMatrix( |
|
matrix |
mask = viz.HEAD_ORI |
mode = viz.ABS_PARENT |
) |
|
matrix
This can be a list of 16 numbers representing a 4x4 matrix or a <vizmat>.Transform object.
mask = viz.HEAD_ORI
Which orientation to apply the matrix to. Can be either viz.HEAD_ORI (default) or viz.BODY_ORI
mode = viz.ABS_PARENT
Can be one of the following:
viz.ABS_PARENT viz.ABS_GLOBAL | Perform the transformation absolutely in world coordinates. |
viz.REL_LOCAL viz.ABS_LOCAL | Perform the transformation relative to the local coordinate system. |
viz.REL_PARENT viz.REL_GLOBAL | Perform the transformation relatively in world coordinates. |
Remarks
This will set the transformation matrix of the viewpoint to the given 4x4 matrix
Return Value
None
Example
X = vizmat.Transform()
viz.MainView.setMatrix(X)
See also