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<viz>.addRenderTexture
Add a render texture
<viz>.addRenderTexture( |
|
size = [0,0] |
type = viz.TEX_2D |
format = viz.TEX_RGBA |
) |
|
size = [0,0]
A list specifying the texture [width,height]
type = viz.TEX_2D
The texture type. Can be one of the following:
viz.TEX_2D
viz.TEX_CUBE
viz.TEX_RECT
format = viz.TEX_RGBA
Texture format. Can be one of the following:
viz.TEX_RGB
viz.TEX_RGBA
viz.TEX_RGB_16
viz.TEX_RGBA_16
viz.TEX_RGB_32
viz.TEX_RGBA_32
viz.TEX_DEPTH
viz.TEX_DEPTH_16
viz.TEX_DEPTH_24
viz.TEX_DEPTH_32
viz.TEX_DEPTH_STENCIL
Remarks
This command will create a blank texture that can be used with render nodes. The final size of the texture will be the maximum of the texture and render node size.
Return Value
<texture> object
See also