This command is part of the On-The-Fly family of commands. Use this family of commands to build your own On-The-Fly OpenGL based primitives that get added to your scene. It must be called within the
<viz>.startLayer and
<viz>.endLayer commands. Call this command before calling
<viz>.vertex to set the texture coordinate of the vertex.
viz.startLayer(viz.QUADS)
viz.texCoord(0,1)
viz.vertex(-1,1,0)
viz.texCoord(1,1)
viz.vertex(1,1,0)
viz.texCoord(1,0)
viz.vertex(1,-1,0)
viz.texCoord(0,0)
viz.vertex(-1,-1,0)
viz.endLayer()