Vizard 8 » Command Index » Vizard modules » viz » <viz>.vertex
8.1

<viz>.vertex

Adds a vertex to the current On-The-Fly object

<viz>.vertex(  
[x,y,z]  
)  
[x,y,z]
The position of the vertex.

Remarks

This command is part of the On-The-Fly family of commands. Use this family of commands to build your own On-The-Fly OpenGL based primitives that get added to your scene. It must be called within the <viz>.startLayer and <viz>.endLayer commands. Call this command to add a vertex to the current layer type.

Return Value

None

Example

viz.startLayer(viz.POINTS)
viz.vertexColor(1,0,0)
viz.vertex(0,1,0) # A red point at [0,1,0].
viz.endLayer()

See also

<viz>.startLayer
<viz>.endLayer
<viz>.vertexColor
<viz>.texCoord
<viz>.normal
<viz>.lineWidth
<viz>.pointSize