Vizard 8 » Command Index » Vizard modules » vizact » <vizact>.morphTo
8.0

<vizact>.morphTo

Animate a morph target to a specified value

<vizact>.morphTo(  
target  
percent  
begin = None # Keyword argument
speed = None # Keyword argument
time = None # Keyword argument
interpolate = None # Keyword argument
)  
target
The morph target index or name
percent
The percentage value to animate the morph target changing to
begin = None
Specifies the beginning value to morph from. If None, the objects current value will be used.
speed = None
The speed to morph to in units/second
time = None
The number of seconds to morph
interpolate = None
The interpolation method to use when performing the action. Can be one of the following interpolation methods, or None to use linear.

Interpolation method

vizact.linear

Linear interpolation. Animation will occur at a constant speed.

vizact.cubic

Cubic interpolation. The default control points are 0.1 and 0.9, which causes a slight easing in and out of the animation. You can specify different control points by creating an instance and passing the values into the constructor (e.g. vizact.cubic(0.1,1.1))

vizact.easeIn
vizact.easeOut
vizact.easeInOut

An alias for quadratic easing.

vizact.easeInStrong
vizact.easeOutStrong
vizact.easeInOutStrong

An alias for quintic easing.

vizact.easeInQuadratic
vizact.easeOutQuadratic
vizact.easeInOutQuadratic

Use quadratic (x^2) easing when going in and/or out of animation.

vizact.easeInCubic
vizact.easeOutCubic
vizact.easeInOutCubic

Use cubic (x^3) easing when going in and/or out of animation.

vizact.easeInQuartic
vizact.easeOutQuartic
vizact.easeInOutQuartic

Use quartic (x^4) easing when going in and/or out of animation.

vizact.easeInQuintic
vizact.easeOutQuintic
vizact.easeInOutQuintic

Use quintic (x^5) easing when going in and/or out of animation.

vizact.easeInSine
vizact.easeOutSine
vizact.easeInOutSine

Use sinusoidal (sin(x)) easing when going in and/or out of animation.

vizact.easeInExp
vizact.easeOutExp
vizact.easeInOutExp

Use exponential (2^x) easing when going in and/or out of animation.

vizact.easeInCircular
vizact.easeOutCircular
vizact.easeInOutCircular

Use circular (sqrt(x)) easing when going in and/or out of animation.

vizact.backIn
vizact.backOut
vizact.backInOut

Back up in opposite direction when going in and/or out of animation.

vizact.bounceIn
vizact.bounceOut
vizact.bounceInOut

Bounce when going in and/or out of animation.

Remarks

After you have created the action you can add it to any object as many times as you want.

Note: This action can only be used with face and avatar objects

Return Value

An action that can be applied to any face or avatar object

Example

#Animate morph target 1 to 0.5 in 2 seconds
morph = vizact.morphTo(1,0.5,time=2)

face.addAction(morph)

See also

<node3d:face>.setMorph