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<vizfx>.addPointLight
8.1
<vizfx>.addPointLight
Create a point light
<vizfx>.addPointLight(
texture = None
**kw
)
texture = None
Can be a cube map
<texture>
object that is projected from the light position. The light color is multiplied against the color in the texture sample.
**kw
Additional keyword arguments to pass to
<viz>.addLight
.
Remarks
Creates a point light that casts light in all directions.
Return Value
<node3d:light>
object
Example
# Add white point light
light
=
vizfx
.
addPointLight
(
color
=
viz
.
WHITE
,
pos
=(
0
,
2
,
0
))
See also
<viz>.addLight
<vizfx>.addDirectionalLight
<vizfx>.addSpotLight
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