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<vizfx>.addSpotLight
8.1
<vizfx>.addSpotLight
Create a spot light
<vizfx>.addSpotLight(
texture = None
**kw
)
texture = None
Can be a
<texture>
object that is projected from the spot light position. The light color is multiplied against the color in the texture sample.
**kw
Additional keyword arguments to pass to
<viz>.addLight
.
Remarks
Creates a spot light that focuses light in a specific direction.
Return Value
<node3d:light>
object
Example
# Add a yellow spot light
light
=
vizfx
.
addSpotLight
(
euler
=(
0
,
45
,
0
),
pos
=(
0
,
3
,
0
),
color
=
viz
.
YELLOW
)
See also
<viz>.addLight
<vizfx>.addDirectionalLight
<vizfx>.addPointLight
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