Open topic with navigation
        
        
        <window>.clip
        
        This action sets the near and far clipping distances for a particular subwindow
        
            
                
                    | <window>.clip( |  | 
                
                    | near | 
                
                    | far | 
                
                    | eye = viz.BOTH_EYE | 
                
                    | ) |  | 
            
         
        
            near
            
            Specifies the near clipping distance in meters.
If viz.AUTO_COMPUTE, both near and far clip planes will be automatically computed based on the geometry in the scene.
         
        
            far
            
            Specifies the far clipping distance in meters.
         
        
            eye = viz.BOTH_EYE
            
            Can be one of the following:
viz.BOTH_EYE
viz.LEFT_EYE
viz.RIGHT_EYE
If this value is either viz.LEFT_EYE or viz.RIGHT_EYE, then the clip plane will only be set if a projection has been specified for the individual eye (i.e. using the setProjectionMatrix/frustum/ortho commands).
         
        Remarks
        Use this action to expand or reduce the size of the view frustum. Any geometry not within the view frustum is automatically culled from the scene. This can be used as an effective way to handle a large scene database without drastically affecting performance.
        Return Value
        None
        Example
        
            viz.MainWindow.clip(0.5, 100)
  
        See also