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<window>.frustum
Set the frustum of the window's projection matrix
<window>.frustum( |
|
left,right,bottom,top,near,far |
eye = viz.BOTH_EYE |
) |
|
left,right,bottom,top,near,far
Specifies the clipping plane coordinates of the frustum.
eye = viz.BOTH_EYE
The eye to apply the frustum values to. Can be one of the following:
viz.BOTH_EYE
viz.LEFT_EYE
viz.RIGHT_EYE
If the value is viz.LEFT_EYE or viz.RIGHT_EYE, then Vizard will NOT automatically adjust the projection marix in stereo mode.
Remarks
This command sets the projection matrix of the window similar to the OpenGL command glFrustum.
If the far plane is negative, then the clip planes will automatically be computed.
Auto-compute of aspect ratio will be disabled when using this command.
Return Value
None
See also