Models that you use in Vizard can have a hierarchy of sub-parts that are linked through parent/child type relationships. In these hierarchical relationships, the child object inherits the transforms of the parent.
To create a link between objects in Max first click the link button
and then drag a line from the child object to the parent
object. In the image below a line is drawn from the teapot (child) to
the plane (parent):
After exporting the scene from above, it's hierarchy can be browsed
using Inspector. In the following image, notice
how each sub-part has both a transform
and GEODE
associated with it. Transforms are special OSG nodes used
to manage the hierarchy and GEODEs hold the underlying geometry.
To get/set the position of a sub-part use the <node3d>.getTransform command. This returns a linkable object that can be used to control the transform.