Apply a shader program to the node
| <node3d>.apply( | |
| program | |
| node = '' | |
| op = viz.OP_DEFAULT |
)
program
This can be one of the following:
Vertex Program
Fragment Program
Shader
Uniform
node = ''
The name of the subnode to apply the program to. If the value empty then the program will be applied to the entire node.
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
This command will apply a shader program to the node.
None
<viz>.addShader
<viz>.addUniformBool
<viz>.addUniformFloat
<viz>.addUniformInt