Create a floating point shader uniform
| <viz>.addUniformFloat( | |
| name | |
| value |
)
name
Name of shader uniform
value
A single float object or a list of 1-4 float objects.
This command will create a floating shader uniform, initialized to the specified values. The returned object can be applied to any node3d object.
<uniform> object
<viz>.addUniformBool
<viz>.addUniformInt
<viz>.addShader
<node3d>.apply