Create a boolean shader uniform
| <viz>.addUniformBool( | |
| name | |
| value |
)
name
Name of shader uniform
value
A single bool object or a list of 1-4 bool objects.
This command will create a boolean shader uniform, initialized to the specified values. The returned object can be applied to any node3d object.
<uniform> object
<viz>.addUniformFloat
<viz>.addUniformInt
<viz>.addShader
<node3d>.apply