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Orthographic lenses
An orthographic lens has no perspective. Instead, parallel rays remain
parallel to the image and don't converge. An orthographic lens is useful
for when you want the 2.5D look or when you're rendering 2D objects that
shouldn't have perspective anyway. To use an orthographic lens, you need
to set the left, right, top, bottom, near and far boundaries. Your near
boundary can actually extend behind the viewer. Not that moving around
a world while using a orthographic lens can be disorienting since objects
will not get smaller as a factor of distance.
Procedure for adding an orthographic lens
- Include myWindow.ortho(left, right, bottom, top, near, far)
in your script.
- Replace myWindow
with a window that you've previously added.
- Replace left,
right, bottom,
top, near,
and far with values for the left,
right, bottom, top, near and far boundaries you want to capture.
viz.add('carousel.wrl')
window = viz.addWindow()
window.ortho(-1,1,-1,1,-1,1)
See also
In this section:
Viewpoint and window basics
Perspective rendering
Viewpoint basics
Window basics
Viewpoints &
windows command tables
Other sections:
Action Basics
Animation
path basics
Application
window basics