Vizard creates the "application window" or "graphics window" on your display and uses it to display your rendered world. This window has a set of properties including its appearance, its location on your display device, its frame rate, its splash screen at loading, etc. In addition to rendering worlds, the application window can be used to display HTML code. Vizard also has commands for taking screenshots or videos of the application window.
Note: this section only deals with the graphics window. A separate section deals with Vizard's main window and subwindows.
Use viz.window.setPosition(<pixel coordinates>) to set the position of the application window on your display device. (Pixel coordinates begin at (0,0) in the upper left hand corner of your display and extend out to however many pixels your display has). You can also set the size of your application window in pixels using viz.window.setSize( <pixel dimensions> ). Use viz.window.setFullscreen() if you want the application window to fill the entire screen. To keep the application window on top of all other windows on your display, use viz.window.setFloat.
You can also change the appearance of your graphics window by changing the title at the top of the window or by changing the border by either fixing it such that resizing is impossible or so that the border disappears completely.
To get the frame rate of the application window, use viz.window.setFrameRate(). You can also set the application window to render polygons, wireframes, or just points.
While a world is loading, the application window displays a splash screen. To replace the default image for the splash screen, add viz.splashScreen(<texture filename>) before you call viz.go().
Taking screenshots and screen videos