Vizard has a couple commands that allow you to go between 2D window coordinates and 3D world coordinates. The window coordinates used in these commands are normalized where the bottom left corner of a window is (0,0) and the top right is (1,1).
If you want to know the 2D pixel coordinates of a given point in the 3D world, use the worldToScreen command. This command will identify the pixel coordinates on the window corresponding to the 3D coordinates in the rendered world (where the window's coordinates begin at 0,0 at the lower left corner of the window and go to 1 in either direction). The command gives you a 3rd value corresponding to the depth of the 3D point with respect to those window coordinates.
The screenToWorld command takes the normalized coordinates of a point on the window and draws a line from that point into the world (perpendicular to the angle of view) with a beginning, end and direction.
Picking objects off the screen