<node3d>.clearUniform

Clear a uniform name from the node

 

<node3d>.clearUniform(
    name    
    node = ''    
    op = viz.OP_DEFAULT    

)

 

name

Uniform name


node = ''

The subnode to clear the uniform from


op = viz.OP_DEFAULT

Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:

Op modes

viz.OP_TRAVERSE

When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value.

viz.OP_OVERRIDE

When applying attributes, have them override attributes of subnodes.

viz.OP_ROOT

When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes.


Remarks

This command will clear all uniforms with the specified name from the node. The node is still susceptible to inheriting the uniform from a parent node.

Return Value

None

See also

<node3d>.clearAttribute
<multimedia:image>.unapply
<shader>.unapply
<uniform>.unapply