Clear a uniform name from the node
| <node3d>.clearUniform( | |
| name | |
| node = '' | |
| op = viz.OP_DEFAULT |
)
name
Uniform name
node = ''
The subnode to clear the uniform from
op = viz.OP_DEFAULT
Can be viz.OP_DEFAULT to use the nodes default op mode or a combination of the following values:
Op modes |
|
viz.OP_TRAVERSE |
When performing an operation on a node, traverse the entire subgraph and process all subnodes as well. This is the default value. |
viz.OP_OVERRIDE |
When applying attributes, have them override attributes of subnodes. |
viz.OP_ROOT |
When performing an operation on the node, start at the root transform of the node, instead of the model. Processing the root will include all child Vizard nodes. |
This command will clear all uniforms with the specified name from the node. The node is still susceptible to inheriting the uniform from a parent node.
None
<node3d>.clearAttribute
<multimedia:image>.unapply
<shader>.unapply
<uniform>.unapply