Vizard 8 » Command Index » Vizard objects » bone » <bone>.setQuat
8.0

<bone>.setQuat

Set quaternion rotation

<bone>.setQuat(  
[x,y,z,w]  
mode = viz.ABS_PARENT # Positional argument
)  
[x,y,z,w]
The four numbers representing a Quaternion.
mode = viz.ABS_PARENT
Can be one of the following:

Transform modes

viz.ABS_PARENT

Perform the transformation absolutely in the bones local coordinate system.

viz.ABS_GLOBAL

Perform the transformation absolutely in the bones global coordinate system.

viz.ABS_LOCAL
viz.REL_LOCAL

Perform the transformation relatively in the bones local coordinates system.

viz.REL_PARENT

Perform the transformation relatively in parent bones coordinate system.

viz.REL_GLOBAL

Perform the transformation relatively in bones global coordinate system.

viz.AVATAR_LOCAL

Perform the transformation absolutely in the avatars local coordinate system.

viz.AVATAR_WORLD

Perform the transformation absolutely in the avatars global coordinate system.

Remarks

This will set the rotation of the bone to the given Quaternion.

Note: The bone must be locked in order to apply manual rotations

Return Value

None

Example

head = avatar.getBone('skel_Head')
head.lock()

head.setQuat(0,1,0,0)

See also

<bone>.getQuat
<bone>.lock
<bone>.unlock