Set quaternion rotation
| <bone>.setQuat( | |
| [x,y,z,w] | |
| mode = viz.ABS_PARENT | # Positional argument |
| ) |
Transform modes | |
viz.ABS_PARENT | Perform the transformation absolutely in the bones local coordinate system. |
viz.ABS_GLOBAL | Perform the transformation absolutely in the bones global coordinate system. |
viz.ABS_LOCAL | Perform the transformation relatively in the bones local coordinates system. |
viz.REL_PARENT | Perform the transformation relatively in parent bones coordinate system. |
viz.REL_GLOBAL | Perform the transformation relatively in bones global coordinate system. |
viz.AVATAR_LOCAL | Perform the transformation absolutely in the avatars local coordinate system. |
viz.AVATAR_WORLD | Perform the transformation absolutely in the avatars global coordinate system. |
Note: The bone must be locked in order to apply manual rotations