Reference: Introduction

The Vizard Reference

The Vizard Reference covers the ins and outs of using Vizard to create interactive virtual worlds. If you need more fundamental information regarding: the design and programming of Vizard worlds, how to structure Vizard scripts and project folders, real-time performance concerns, how to design for intuitive user interaction, Vizard's rendering engine, and more, then review the Vizard Basic Concepts section.

 

The sections of the Vizard Reference are broken down by feature: lights, animating with actions, etc. Each section has a Basics page that provides code snippets of the most common tasks. Reference sections also have a page that lists commands associated with a feature.

Topic List

3D Models

Avatars

Appearance & Texturing

Flow control

Events

Viewpoints & Windows

Application window

Input Devices

Stereo & Displays

Linking

Multimedia

Graphical user interfaces (GUIs)

Animation

Physics

Proximity Sensors

Lights

Scenes

Networking

Clustering

Shaders

Matrix transforms

Global Settings

Publishing as an EXE

Vizard SDK

Frequently asked questions