Set the render limit mode
| <node3d>.setRenderLimit( | |
| mode |
)
mode
Limit modes |
|
viz.RENDER_LIMIT_NONE |
There is no limit to how many times the node will be rendered. This is the default mode. |
viz.RENDER_LIMIT_FRAME |
The node will be rendered at most once per frame. |
viz.RENDER_LIMIT_WINDOW |
The node will be rendered at most once per window. |
This command can be used to limit how many times a node is rendered per frame. It is mostly used with certain render to texture nodes to prevent unnecessary duplicate rendering per frame. The default mode is viz.RENDER_LIMIT_NONE.
None
<node3d>.renderOnlyToRenderNodes
<node3d>.renderOnlyToWindows
<node3d>.renderToAllRenderNodes
<node3d>.renderToAllRenderNodesExcept
<node3d>.renderToAllWindows
<node3d>.renderToAllWindowsExcept
<node3d>.renderToEye