Edit Scenes

Edit Scene

To edit a scene, right-click the scene thumbnail within the scene browser and select Edit. If the scene exists on the server it will need to be synced locally before editing can begin. Syncing can take a few minutes if the scene contains large assets that don’t exist yet on the local machine. To finish and save your edits, click the back button in the navigation bar to go back to the scene browser.

Video

The main video panel displays the scene video along with controls on how to display the video. The video is split up based on the current projector configuration, which provides an accurate preview of how the video will look within the PRISM theater. Below the video are the following controls:

  • Volume: Controls the volume of the main video. This will not affect the volume of any ambient audio or trigger media.
  • Time/Duration: Displays the currrent time and duration of the main video
  • Restart: Restart the main video from the beginning. This will also stop all ambient audio and restart “auto-play” items.
  • Play/Pause: Toggle playing of main video and ambient audio.
  • Mute: Toggle muting of main video and ambient audio.
  • 360 View Direction: For 360 videos, this controls the direction of the view. Click and drag the compass left/right to change the direction.
  • 360 Standing View: For 360 videos, this setting will optimize the view for a person standing in the center of the PRISM theater.
  • 360 Seated View: For 360 videos, this setting will optimize the view for a person seated in the center of the PRISM theater.
  • 360 Custom View: For 360 videos, this setting will display a popup to customize where the optimal view location will be within the PRISM theater.
  • 360 Display Mode: Display the video as a full 360 spherical video.
  • Fill Display Mode: Fill the entire display with the 2D video. Depending on the aspect ratio of the video and display, either the top/bottom or left/right edges of the video will be cropped.
  • Fit Display Mode: Fit the entire 2D video within the display. Depending on the aspect ratio of the video and display, either the top/bottom or left/right edges of the display will be empty.

Ambient Audio

The Ambient Audio panel allows adding audio that will play along with the main video, but can be individually controlled.

To add ambient audio, you can drag/drop any supported audio file into the Ambient Audio panel. Alternatively, you can click the ‘+’ button in panel title bar to select from existing audio assets. Video files with audio tracks can also be used as ambient audio, however the video will not be displayed.

The following settings are available for each ambient audio clip added:

  • Spatialize: If enabled, the audio will be spatialized to simulate that it is coming from a specific direction. When enabled, an overlay will appear on the video that represents the location within the video that the audio should be emitted from. You can click and drag on the overlay to change the location.
  • Auto-Play: If enabled, the audio will automatically start playing when the scene starts. If disabled, the audio must be played manually by the instructor.
  • Loop: Controls whether the audio plays once or loops indefinitely.
  • Volume: Adjusts the volume of the audio.
  • Play/Pause: Toggle playing of the audio within the editor.

    Clicking play on an ambient audio clip will not play if the main video is paused. When the main video is unpaused, the ambient audio will automatically resume playing.

Right-click on an ambient audio clip to perform the following actions:

  • Rename: Change the display name of the ambient audio clip.
  • Delete: Delete the ambient audio clip.

Triggers

The Triggers panel allows adding trigger actions to the scene. These actions can display media, play audio, and more. Triggers can be added any of the following ways:

  • Drag/Drop any supported media file into the Triggers panel.
  • Click the ‘+’ button in panel title bar to create a blank trigger.
  • Right-click anywhere on the video and select Add Trigger to create a blank trigger at that location.

The following settings are available for each trigger item:

  • Location: Each trigger will display an overlay over the video representing the location of the trigger action. Click and drag the trigger overlay to change its location. If you wish to align multiple triggers, you can hold the Ctrl key while dragging the trigger overlay to snap the location to specific grid cells.
  • Icon: Select an icon to represent the trigger when playing the scene in the PRISM theater. The default blank icon will make the trigger invisible to participants, but it can still be interacted with.
  • Asset: Select the media asset to display when the trigger is activated. This can be any supported image, video, or audio file.

Right-click on a trigger item to perform the following actions:

  • Rename: Change the display name of the trigger.
  • Delete: Delete the trigger.

Double-click on a trigger item to preview the assigned media asset.

Lighting

The Lighting panel allows controlling the initial ambient light conditions in the PRISM theater when a session starts. The lighting can be adjusted during the session as well. The following settings are available for adjusting the lighting conditions:

  • Power: Controls whether the ambient lights are initially On or Off.
  • Preset: Choose the ambient light color from a list of available presets.
  • Hue/Saturation: Use the color wheel to set the hue/saturation value of the ambient lights.
  • Brightness: Use the brightness level to adjust the brightness of the ambient lights.

Name

To rename the scene, click on the current name in the navigation bar at the top of the window, enter the new name, and press return.

Export

To export the current scene, click the PRISM logo at the top right corner of the navigation bar and select one of the following:

  • Export Video: Export the main video file assigned to the scene.
  • Export Scene: Export the entire scene and all associated assets to a .prism file. The exported scene can be used to backup a scene or share it with other users. To import a .prism scene file, simply drag/drop the file into the scene browser screen.